Valeria
A powerful mediator of Sunspire whose crown, military, guilds, and hidden institutions compete beneath a polished surface.
The known world
A beautiful place arranged around an infernal crater. Very tasteful.
Archival map · legacy spellings preservedNations & regions
The Infernal Bargain ended a century of prosperity with a wound that every nation now interprets differently.
A powerful mediator of Sunspire whose crown, military, guilds, and hidden institutions compete beneath a polished surface.
A nation rooted in balance, tradition, and the immense Whisperroot Sanctuary. Its observers distrust ambition and reckless exploitation.
A spirit-haunted wetland that rewards respect and punishes loud outsiders who swing axes before listening.
Welcoming, curious, and cooperative—until someone mistakes hospitality for permission to exploit its land.
A deliberate nation of forges and hard-earned trust. Respect the work, think before speaking, and perhaps earn a place at the table.
Small folk who listen, learn, and take what louder nations assume they cannot. Friendship is possible when the deal is good.
Strength earns respect. Stand firm and the orcs may fight beside you; treat them as monsters and they will correct your misunderstanding.
Suspicious of surface nations, but practical enough to trade and ally when the darkness finds value in it.
The ruined heart of old Sunspire, dominated by the Tower of Damnation and the corruption left behind when Asmodeus came to collect.

A city with too much lore to waste
The campaign left Eldenhold halfway through its second session. The city did not stop existing out of spite. Fourteen canonical stories preserve the people, taverns, crimes, and bad decisions that shaped it before the party arrived.
Read the talesPowers in motion
The organizations shaping Sunspire are part of the world’s public record. Secret cults remain predictably annoyed about being listed alphabetically.
The central chronology
Maltraxis trades the souls of his kingdom for a century of prosperity and absolute power.
Asmodeus collects. Old Sunspire becomes the Tower of Damnation and the surrounding land burns into the Deadlands.
The Champions sealed the portal, but corrupted crystals and infernal breaches are spreading through the surviving nations.